Combine
RustEdit ProThe nodes in the Combine category of the Terrain Graph's Add Node menu. Round sockets carry maps and square sockets carry single values. See Graph editor.
Blend
Mix two fields (add, multiply, max, overlay and more).
Inputs
| Input | Kind | Default | Notes |
|---|---|---|---|
| A | Map, any width | The first input. | |
| B | Map, any width | The second input. | |
| Mask | Map | ||
| Mode | Choice | Add | How the two inputs are combined. Options: Add, Subtract, Multiply, Divide, Min, Max, Average, Difference, Screen, Overlay. |
| Opacity | Number | 1 | How much of the blended result is mixed back over input A. Slider from 0 to 1. |
Outputs
| Output | Kind |
|---|---|
| Out | Map, any width. The result this node produces. |
If
Pick True or False for each pixel by comparing A with B or a threshold.
Inputs
| Input | Kind | Default | Notes |
|---|---|---|---|
| A | Map | The first input. | |
| B | Map | The second input. | |
| True | Map, any width | Used where the comparison holds. 1 when nothing is wired in. | |
| False | Map, any width | Used where the comparison does not hold. 0 when nothing is wired in. | |
| Comparison | Choice | Greater | How to compare A with B. Options: Greater, Greater Or Equal, Less, Less Or Equal, Equal, Not Equal. |
| Threshold | Number | 0.5 | What A is compared with when B is not wired in. |
Outputs
| Output | Kind |
|---|---|
| Out | Map, any width. The result this node produces. |
Mix
Lerp between A and B by a mask or factor.
Inputs
| Input | Kind | Default | Notes |
|---|---|---|---|
| A | Map, any width | The first input. | |
| B | Map, any width | The second input. | |
| Mask | Map | ||
| Factor | Number | 0.5 | How much of B is mixed in. 0 gives only A, 1 gives only B. A wired Mask replaces it. Slider from 0 to 1. |
Outputs
| Output | Kind |
|---|---|
| Out | Map, any width. The result this node produces. |