Source
RustEdit ProThe nodes in the Source category of the Terrain Graph's Add Node menu. Round sockets carry maps and square sockets carry single values. See Graph editor.
Current Map
The open map's height, splat, biome and topology, to build on.
Outputs
| Output | Kind |
|---|---|
| Height | Map |
| Splat | Splat map |
| Biome | Biome map |
| Topology | Topology map |
Spline Mask
The open map's splines as a mask, and their height. Needs RustEdit Pro.
Inputs
| Input | Kind | Default | Notes |
|---|---|---|---|
| Splines | Choice | All | Which splines: all, one Rust path type, the spline tools' terrain or prefab types, or splines without a type. Options: All, Road, River, Rail, Powerline, APC, Terrain Shapes, Prefab Splines, Plain Splines. |
| Width | Number | 0 | The line width in metres. 0 uses each road, river or rail's own width. Slider from 0 to 500. |
| Falloff | Number | 10 | Metres past the edge over which the mask eases to 0. Slider from 0 to 500. |
| Fill Closed | On or off | On | Closed splines are filled, not only drawn round. |
Outputs
| Output | Kind |
|---|---|
| Mask | Map. 1 on the lines, or inside filled closed lines, easing to 0 over the falloff. |
| Height | Map. The height of the nearest line where the mask is, 0 to 1 like the height map. |
Texture
Load an image; outputs all four channels as one RGBA wire, plus R, G, B, A and greyscale separately.
Outputs
| Output | Kind |
|---|---|
| RGBA | RGBA map |
| R | Map. Red channel. |
| G | Map. Green channel. |
| B | Map. Blue channel. |
| A | Map. Alpha channel. |
| Greyscale | Map |
Settings
| Setting | Kind | Default | Notes |
|---|---|---|---|
| Texture | Imported Texture | The PNG or JPG image to load. It is stretched to cover the whole map. |