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Source

RustEdit Pro

The nodes in the Source category of the Terrain Graph's Add Node menu. Round sockets carry maps and square sockets carry single values. See Graph editor.

Current Map​

The open map's height, splat, biome and topology, to build on.

Outputs

OutputKind
HeightMap
SplatSplat map
BiomeBiome map
TopologyTopology map

Spline Mask​

The open map's splines as a mask, and their height. Needs RustEdit Pro.

Inputs

InputKindDefaultNotes
SplinesChoiceAllWhich splines: all, one Rust path type, the spline tools' terrain or prefab types, or splines without a type. Options: All, Road, River, Rail, Powerline, APC, Terrain Shapes, Prefab Splines, Plain Splines.
WidthNumber0The line width in metres. 0 uses each road, river or rail's own width. Slider from 0 to 500.
FalloffNumber10Metres past the edge over which the mask eases to 0. Slider from 0 to 500.
Fill ClosedOn or offOnClosed splines are filled, not only drawn round.

Outputs

OutputKind
MaskMap. 1 on the lines, or inside filled closed lines, easing to 0 over the falloff.
HeightMap. The height of the nearest line where the mask is, 0 to 1 like the height map.

Texture​

Load an image; outputs all four channels as one RGBA wire, plus R, G, B, A and greyscale separately.

Outputs

OutputKind
RGBARGBA map
RMap. Red channel.
GMap. Green channel.
BMap. Blue channel.
AMap. Alpha channel.
GreyscaleMap

Settings

SettingKindDefaultNotes
TextureImported TextureThe PNG or JPG image to load. It is stretched to cover the whole map.