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Broken Monuments

A Rust monument is one prefab: you can move it, but not change what is in it. A broken monument is the same monument as standalone prefabs. You can move, change, delete or add parts one by one.

RustEdit 2 comes with a broken monument for each of Rust's monuments. They are made from the game's files, the client's and the server's, so they also have what the game client does not show: doors, card readers, switches, turrets and the wires between them.

Place a broken monument​

  • In the Content Browser, open Monuments > Broken Monuments and drag one into the scene. It is placed like a placed monument: it moves as one, and you can change its parts.
  • Or select a Rust monument in the scene. In the Inspector, click Break Monument in the Break Monument section. The monument is replaced by its broken monument in the same place, unpacked into a folder of loose parts. Undo puts the monument back.

The Break Monument section tells how close the broken monument comes to the monument:

LineWhat it counts
CoverageHow much of the monument's models the prefabs stand in for.
prefabsThe monument's models with a prefab in their place, of all its models. Each model counts once, with its LOD stages.
IO ConnectionsThe monument's IO wires the broken monument has, of all of them.
VolumesThe monument's volumes and invisible walls made as modding volumes, of all of them.
SpawnersThe monument's loot and scenery spawns made as prefabs, of all its spawns that are not NPCs.
NPCsThe monument's NPC spawns made as NPC spawners, of all of them.

What a broken monument has​

PartWhat you get
ModelsThe standalone prefabs that have the monument's models, at the same place. They are in the Buildings, Props and Nature folders.
IOThe monument's entities with the settings the monument gives them, such as card reader levels and timer lengths, and the wires between them. They are in the IO and Props folders.
LootLoot containers where the monument's loot spawns. The server extension respawns them.
NPCsAn NPC spawner where the monument spawns an NPC. They are in the Volumes folder.
SceneryWhat the monument's scenery spawners show, such as road signs and dwellings, as prefabs.
LightsThe monument's lights, from the lamp prefabs and lighting packs that have them.
VolumesThe monument's environment volumes, triggers and invisible walls, as the modding volumes with the closest settings.
Path connectionsThe monument's road, rail, power, trail and boat connections, in the Procedural folder. Spline knots snap to them.
Map generator markersThe monument's terrain anchors, terrain checks, terrain filters and water checks, also in the Procedural folder. A custom spawn step places the broken monument where Rust would place the monument.
Map nameA monument marker with the monument's name, so the map shows it.
TerrainThe monument's own terrain: see The terrain.

The terrain​

The broken monument's top entity has a Terrain Modifier section. It puts the monument's own terrain onto the map: height, splat, biome, topology and alpha, as the monument does. It moves with the broken monument, and it stays when you unpack it.

  • Switch each map on or off in the Inspector.
  • Click Bake to write the terrain into the map for good. Then the broken monument no longer changes the terrain.

When you break a monument in the scene, the broken monument gets the same terrain maps switched on as the monument had.

What a broken monument does not have​

  • Models with no prefab of their own. Some models are only in the monument, such as the gas station's pavement and floor tiles. Rust has no prefab for them, so the broken monument does not have them.
  • The monument's own systems. On the server, the parts are not a monument: puzzles do not reset by themselves, and there is no monument event, train tunnel link or monument rail.
  • Vehicles the monument spawns.

Some prefabs are not quite the same as the monument's copy:

  • A few prefabs come with a small extra model the monument does not have at that place. For example, the gas station's interior prefab has a car lift model, and some concrete slabs have grass in their cracks.
  • A prefab shows its moving parts in its own pose. For example, a chain-link gate the monument has open is closed in the broken monument, a fridge door is shut, and a wind turbine's propeller stands still.
  • Where the monument has an older version of a model, the broken monument has the prefab's current one.
  • A picture frame the monument shows as a plain model is a sign entity in the broken monument, as no plain prefab has it.

Export and the server​

Export the map with In RustEdit data to keep the IO, the settings of the entities and the NPC spawners. The RustEdit 2 server extension spawns them and connects the wires. See Export Map.