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The Interface

The RustEdit window has a menu bar at the top, a tool bar on the left and dock panels that fill the rest. You can move, tab, resize and close the panels, and pull them out into windows of their own.

The whole RustEdit window with labels on the menu bar, tool bar, Hierarchy, Scene, Inspector, Content Browser and Notifications

The menu bar​

The menu bar has five menus. A menu item shows its keyboard shortcut next to its name. Items that need RustEdit Plus or Pro are grayed out without that tier. Click one to see which tier it needs.

File​

ItemWhat it does
NewMakes a new map or monument. See Create, open and save.
OpenOpens a scene (.scene), a Rust map (.map) or a monument (.asset).
Open RecentThe last 10 maps and scenes you opened. It says No recent maps when the list is empty.
ReloadOpens the map again from its last save. Unsaved changes are lost.
SaveSaves the map. A map that was never saved, or that you opened from a .map file, asks where to save the scene. Ctrl+Shift+S
Save AsSaves the map to a new file. The dialog starts at the open file's folder and name. Ctrl+Alt+S
Save and ExportSaves the scene and writes a .map file for a Rust server next to it. See Export a map. Not available while a monument is open.
Publish To RustHQSends the map or monument to the RustHQ marketplace. See Publish.
SettingsOpens the Settings dialog.
RustHQ AccountSign in to RustHQ. See Account and sign-in.
QuitCloses RustEdit. It asks first, because unsaved changes are lost.

Edit​

ItemWhat it does
UndoTakes back the last change. Ctrl+Z
RedoDoes the change again. Ctrl+Y
Duplicate SelectionCopies the selected objects. Ctrl+D
Delete SelectionDeletes the selected objects. Delete
Lock SelectionLocks the selected objects, so you cannot select or move them in the scene view. Ctrl+L
Unlock AllUnlocks every locked object. Ctrl+Alt+L
Hide SelectionHides the selected objects. Ctrl+H
Unhide AllShows every hidden object again. Ctrl+Alt+H
Snap to GroundPuts the selected objects on the terrain. Ctrl+Alt+Mouse Middle
Reload Socket FilesReads the socket files in Configuration/sockets again. See Sockets.
Reload Custom DataReads the custom data manifests in the Custom Prefab Fields folder again. See Custom data.

While you edit a spline, Duplicate Selection and Delete Selection work on the selected knots. See Editing splines.

Tools​

ItemWhat it does
Loot Profile EditorMakes loot profiles for loot containers. See Loot profiles.
Vending Profile EditorMakes vending profiles for vending machines. See Vending profiles.
Multiplayer RustEdit ProEdit a map together with other people. See Multiplayer.
Custom Topology LayersYour own topology layers. See Custom topology layers.
Map ToolsRotate Map, Resize Map, Terrain Resolution and Merge Map. See Map tools.
Prefab ToolsReplace Prefab, Remove Duplicates, Generate Text and Convert CopyPaste. See Prefab tools.

Interface​

ItemWhat it does
LayoutsSave and load panel layouts. See Layouts.
WindowOpens any panel. The list has every panel except the scene view.
Color SchemeChanges the colors of the interface. See Color schemes.

Help​

Each item opens a page in your web browser.

ItemWhat it does
DocumentationOpens these docs.
Keyboard ShortcutsOpens the keyboard shortcuts page.
RustEdit ForumOpens the RustEdit forum on RustHQ. Ask questions and report problems there.
Discord ServerOpens the invite to the Discord server.

To open the docs page of an inspector panel, use its ? button. See The Inspector.

The tool bar​

The tool bar is the column of buttons on the left. Hover over a button to see its name. Click it to open its panel or tool. Thin lines split the buttons into groups:

GroupButtons
FilesNew, Open, Save, Save As
ToolsTerrain Tools, Prefab Brush, Terrain Graph RustEdit Pro, Custom Topology Layers, Cliff Brush RustEdit Pro, Building
PanelsContent Browser, Inspector, Notifications, Hierarchy, Map, Time and Weather, Spawn Groups, Procedural Generation
Map and prefab toolsMerge Map, Replace Prefab, Generate Text, Tunnel Editor RustEdit Plus
Bottom of the barMultiplayer RustEdit Pro

A locked tool's icon is grayed out. Click it to see which tier it needs in Notifications.

The tool bar on the left, with its groups split by thin lines and the Multiplayer button at the bottom

Dock panels​

Every part of the window under the menu bar is a dock panel: the scene view, the inspector, the hierarchy and the rest. Each panel has a tab with its name.

Open a panel​

  • Click its button on the tool bar, or
  • open InterfaceWindow and click its name.

If the panel is open already, its tab comes to the front. A closed panel opens in a window of its own over the middle of the RustEdit window. Drag its tab into the main window to dock it.

Move and tab panels​

Drag a panel by its tab. A preview shows where it goes.

  • Drop it on the tab row of another panel to add it there as a tab.
  • Drop it near the edge of another panel to put it beside that panel.
  • Drop it in the middle of a panel in the main window, or outside every RustEdit window, to open it in a window of its own. In a detached window, the middle of a panel adds it there as a tab.

To make two panels bigger or smaller, drag the border between them.

Minimize, maximize and close​

Right-click a tab for these:

ItemWhat it does
MinimizeShrinks the panel to a thin bar. Click the bar to bring it back.
MaximizeFills the window with the panel. Restore puts it back in its place.
CloseCloses the panel. You can also click the X on its tab.

The Scene panel always stays in the main window. You cannot close it or minimize it.

Detached windows​

A panel in a window of its own is a normal Windows window. Move it to another monitor, resize it, or drop more tabs into it. Closing the window closes the panels in it.

RustEdit saves the layout when you quit and opens it again at the next start, detached windows too. To save layouts with names, see Layouts.

The main panels​

PanelWhat it is for
SceneThe 3D view of your map. You move the camera, select objects and use the tools here. See The scene view.
InspectorShows the settings of the selected objects. See The Inspector below.
HierarchyA list of every object in the map, with groups, locking and hiding. See Hierarchy.
Content BrowserAll of Rust's prefabs and your custom monuments. Drag one into the scene view to place it. See Content browser.
NotificationsMessages from RustEdit. See Notifications below.
MapThe map image from above, as the game draws it. Double-click the map to move the camera there. Its buttons show the grid, switch to the train tunnels and underwater lab floors, move the map to the camera, save the image to a PNG file and open the map image settings. See The Map panel.

Other panels open from their tools: Terrain Tools, Prefab Brush, Terrain Graph, Cliff Brush, Building, Time and Weather, Spawn Groups, Procedural Generation, Tunnel Editor, Merge Map, Gallery and Multiplayer.

The Inspector​

The Inspector shows a panel for each part of the selected object: its name, its transform and its game settings, such as the loot of a loot container. Click a panel's title to fold it up or open it. Some panels can edit many selected objects at once.

Click the ? button in a panel's title bar to open that panel's page in these docs in your web browser. The component reference lists every panel.

The Inspector with the Bandit Town prefab selected, the ? button of the Prefab panel marked in red

Notifications​

Notifications lists what RustEdit tells you: info, warnings and errors. Many tools write a short line here when they finish, or when something stops them.

  • The three filter buttons show or hide info, warnings and errors.
  • Click a message to see all of it in the box under the list.
  • Clear empties the list.

The list keeps going when you open another map. RustEdit also writes every message to Logs/log.txt in its folder. See Common problems.

Dialogs​

Some things open in a dialog over the window, such as Settings and the New map dialog. Most dialogs have their buttons at the bottom right: the main button is the one in the accent color, and Cancel is on its left. Buttons that delete things are dark red.