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The Menu Bar

The menu bar at the top of the RustEdit window has the File, Edit, Interface, Tools, Map, Sharing and Help menus. This page lists what each item does.

Tools has a submenu for each kind of tool: Terrain, Prefabs, Profiles and World. Each item is in one menu only. A line splits a menu's panels from its other items. A menu item shows its keyboard shortcut next to its name. Items that need a paid tier are hidden without that tier, and a menu whose items are all hidden is not shown. See Free, Plus, Pro and Sponsor.

File​

ItemWhat it does
NewMakes a new map or monument. See New Map.
OpenOpens a scene (.scene), a Rust map (.map) or a monument (.asset).
Open RecentThe last 10 maps and scenes you opened. It says No recent maps when the list is empty.
ReloadOpens the map again from its last save. Unsaved changes are lost.
Start ScreenShows your recent maps and monuments as cards. See Start Screen.
SaveSaves the map. A map that was never saved, or that you opened from a .map file, opens the Save Scene dialog. Ctrl+Shift+S
Save AsSaves the map to a new file, in the Save Scene dialog. It starts with the open file. Ctrl+Alt+S
Export MapWrites a .map file for a Rust server. It does not save the scene. See Export Map. Grayed out until the map is saved as a scene, and while a monument is open. Ctrl+E
Publish To RustHQSends the map or monument to the RustHQ marketplace. See Publish To RustHQ.
SettingsOpens the Settings dialog.
QuitCloses RustEdit. It asks first, because unsaved changes are lost.

Edit​

ItemWhat it does
UndoTakes back the last change. Ctrl+Z
RedoDoes the change again. Ctrl+Y
Duplicate SelectionCopies the selected objects. Ctrl+D
Delete SelectionDeletes the selected objects. Delete
Lock SelectionLocks the selected objects and the objects under them, so you cannot select or move them in the scene view. Ctrl+L
Unlock AllUnlocks every locked object. Ctrl+Alt+L
Hide SelectionHides the selected objects and the objects under them. Ctrl+H
Show AllShows every hidden object again. Ctrl+Alt+H
Snap to GroundPuts the selected objects on the terrain. Ctrl+Alt+Mouse Middle
Reload Socket FilesReads the socket files in Configuration/sockets again. See Sockets.
Reload Custom DataReads the custom data manifests in the Custom Prefab Fields folder again. See Custom Data.

Locking and hiding are undo steps, and the scene file keeps them. EditShow All shows every object you hid, also the ones you hid in the Hierarchy. See Duplicate, Lock and Undo.

While you edit a spline, Duplicate Selection and Delete Selection work on the selected knots. See Editing Splines.

Interface​

ItemWhat it does
Hierarchy, Inspector, Content Browser, NotificationsOpen the main panels. See The Interface.
PerformanceOpens the Performance panel. Ctrl+Shift+P
LayoutsPick a built-in panel layout, or save and load your own. See Layouts.
Color SchemeChanges the colors of the interface. See Color Schemes.

Tools​

Terrain​

ItemWhat it does
Terrain ToolsShape and paint the terrain. See Terrain Tools.
Custom Topology LayersYour own topology layers. See Custom Topology Layers.
Cliff Brush RustEdit ProPlaces rock and cliff sets. See Cliff Brush.
Terrain Graph RustEdit ProMakes terrain from a node graph. See Terrain Graph.
Brush Graph RustEdit ProA node graph for a terrain brush. See Brush Graph.
Spline Profile RustEdit ProA node graph for the shape of a spline. See Spline Profile.

Prefabs​

ItemWhat it does
Prefab BrushPaints prefabs onto the map. See Prefab Brush.
BuildingBuilds bases from Rust's building blocks. See Building Tool.
Physics Tools RustEdit ProDrops and scatters prefabs with physics. See Physics Tools.
Scatter Graph RustEdit ProPlaces prefabs from a node graph. See Scatter Graph.
Replace Prefab, Remove Duplicates, Generate Text, Convert CopyPasteChange many prefabs at once. See Prefab Tools.

Profiles​

ItemWhat it does
Prefab Profile EditorMakes prefab profiles for the Prefab Brush and prefab splines. See Prefab Profiles.
Loot Profile EditorMakes loot profiles for loot containers. See Loot Profiles.
Vending Profile EditorMakes vending profiles for vending machines. See Vending Profiles.
Loadout Profile EditorMakes loadout profiles for NPCs. See Loadout Profiles.

World​

ItemWhat it does
Procedural GenerationMakes a map the way Rust does. See Procedural Generation.
Spawn GroupsShows what spawns where. See Spawn Groups.
Time and WeatherThe time of day and the weather in the scene view. See Time and Weather.
IO Circuit RustEdit PlusThe map's IO wiring as a graph. See IO Circuit.

Map​

ItemWhat it does
MapOpens the Map panel: the whole map from above.
Map Check RustEdit PlusFinds problems in the map before it goes on a server, with a heat map. See Map Check.
Map Notes RustEdit ProNotes pinned to places in the map. See Map Notes.
Rust Update Check RustEdit PlusLists the prefabs a Rust update removed, renamed or changed. See Rust Update Check.
Tunnel Editor RustEdit PlusLays out the train tunnels under the map. See Tunnel Editor.
Rotate Map, Resize Map, Terrain Resolution, Merge Map, Import HeightmapChange the whole map at once. See Map Tools.

Sharing​

ItemWhat it does
Multiplayer RustEdit ProEdit a map together with other people. See Multiplayer.
GalleryShare pictures of your maps. See Gallery.

Help​

Most items open a page in your web browser.

ItemWhat it does
DocumentationOpens these docs.
Keyboard ShortcutsOpens the Keyboard Shortcuts page.
RustEdit ForumOpens the RustEdit forum on RustHQ. Ask questions and report problems there.
Discord ServerOpens the invite to the Discord server.
Check for UpdatesLooks for a new RustEdit version now. See Updates.
CreditsLists the RustEdit Sponsors (in gold, first) and RustEdit Pro members (in red) who chose to be listed, with a link under a name when the person gave one. The dialog also has a Become a Sponsor button. See Free, Plus, Pro and Sponsor.
Get RustEdit Plus or ProOpens the RustEdit subscribe page. It shows only while you have no paid tier: when you are not signed in, or your account has no subscription. See Free, Plus, Pro and Sponsor.

To open the docs page of an Inspector panel, use its ? button. See The Interface.