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Custom Entity

The Custom Entity panel sets the name and the fields of a custom entity: RustEdit's own object for server plugins, not a Rust prefab. It shows when you select a custom entity.

A server plugin finds every custom entity with a name through the RustEdit 2 server extension, with its place, rotation, scale and fields. Use it to mark places and settings for your own plugins, such as an event area with a radius, or a door with a code.

Add one from the Server Objects folder of the Content Browser, on a map or in a custom monument. In the scene view, it is a small blue box with its name over it. The Hierarchy shows its name too. Several custom entities can have the same name: the plugin gets all of them.

Click + under Fields to add a field. Give each field a name, a type and a value:

TypeValue
BoolOn or off
IntA whole number
FloatA number
StringA text
Vector3Three numbers: X, Y and Z
ColorA color
warning

The map must be exported with Entities set to In RustEdit data. A map exported with In the map has no custom entities. See Export Map.

Can edit several selected objects at once.

FieldTypeDescription
Name#Text

The name a server plugin finds it by. Several custom entities can have the same name

Fields#List of Custom Entity Field

Values for the server plugin: each has a name, a type and a value

Items can be added and removed.