Radiation Trigger
The Radiation Trigger panel sets a volume that gives radiation in the game, such as Rust's radiation spheres. It shows when you select one or more prefabs with a radiation trigger.
Radiation Tier sets the amount: Minimal is 2, Low 10, Medium 25 and High 51. Set Radiation Amount Override above 0 to use your own amount instead of the tier's. A player's radiation protection takes its value off the amount.
The radiation is full in the middle of the volume and fades to nothing at the edge. Falloff is how much of the radius it fades over, from 0 to 1: with 0.1, it fades over the outer tenth. Scale the prefab to change the size of the volume.
See Trigger volumes for how to place triggers and what is saved.
Can edit several selected objects at once.
| Field | Type | Description |
|---|---|---|
| Radiation Tier# | Dropdown | How strong the radiation is: Minimal 2, Low 10, Medium 25, High 51 |
| Radiation Amount Override# | Number | Your own radiation amount, used instead of the tier's. 0 uses the tier |
| Falloff# | Number | How much of the radius, from 0 to 1, the radiation fades over at the edge |