Computer Station
The Computer Station panel sets the CCTV cameras a computer station starts with in the game. It shows when you select one or more computer stations.
In the game, players type a camera's ID into a computer station to save it. With this panel, the station has the cameras when the server starts. Players do not have to type them.
The Computer Station panel
| Row | What it does |
|---|---|
| Cameras | A dropdown list of every CCTV camera on the map. Click a camera to switch it on or off. Everything switches all of them on. Nothing switches all of them off. The list stays open while you click. |
Each camera shows its ID, then the prefab it is in. The list has:
- the CCTV cameras you placed, with their Identifier from the RC Entity panel,
- the cameras in Rust's monuments that have a fixed ID, such as DOME1 in the Dome.
A camera that the game gives an ID only when the server runs is not in the list.
When you select more than one station and they do not have the same cameras, the dropdown shows a dash. A camera is on in the list only when all of them have it. Clicking it gives it to all of them, or takes it from all of them.
One click is one undo step.
A camera that you delete stays picked. The list shows it as not on the map. The server leaves it out. Switch it off to take it away.
A static computer station, like the ones in monuments, also finds the static cameras within 100 m by itself. You do not have to pick those.
The cameras need the RustEdit 2 server extension, and the map must be exported with Entities set to In RustEdit data. See Export Map.