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Force Trigger

The Force Trigger panel sets a volume that pushes the entities inside it in the game. It shows when you select one or more prefabs with a force trigger.

note

Rust's modding damage and force volumes do not show this panel: the game files RustEdit reads leave this part out. See Find trigger volumes.

Velocity is the push, in meters a second, along each of the trigger's own axes. Z is the prefab's forward direction, so the push turns when you turn the prefab. The default pushes forward at 1 m a second.

See Trigger volumes for how to place triggers and what is saved.

Can edit several selected objects at once.

FieldTypeDescription
Velocity#X, Y, Z

The push, in meters a second, along the trigger's own axes. Z is the prefab's forward direction