Hurt Trigger
The Hurt Trigger panel sets a volume that deals damage in the game. It hurts everything inside that can take damage: players, animals and other entities. It shows when you select one or more prefabs with a hurt trigger.
Rust's modding damage and force volumes do not show this panel: the game files RustEdit reads leave this part out. See Find trigger volumes.
The trigger deals Damage Per Second of one Damage Type. It splits the damage into Damage Tick Rate hits a second. With 10 damage per second and a tick rate of 4, it deals 2.5 damage four times a second.
For damage on entering, on leaving or for each meter moved, see Hurt Trigger Extended. See Trigger volumes for how to place triggers and what is saved.
Can edit several selected objects at once.
| Field | Type | Description |
|---|---|---|
| Damage Per Second# | Number | The damage the trigger deals each second to everything inside that can be hurt |
| Damage Tick Rate# | Number | How many hits a second the damage per second is split into |
| Damage Type# | Dropdown | The kind of damage the trigger deals, such as Heat or Radiation |