AI Zone
The AI Zone panel belongs to an AI Zone, a server object from Content Browser > Server Objects. It shows when you select one.
The zone is a box. The NPCs that stand in it walk to and hide at its points: the AI Move Points and AI Cover Points under it in the Hierarchy. See AI Zones for how to set one up.
- Fill replaces the zone's points with new ones, found in the box.
- Add Move Point and Add Cover Point add one point at the zone's center, selected, to move where you want it.
- Clear Points deletes all the zone's points.
Each button is one undo step.
In the scene view, the zone shows its box and a small block at its center: click the block to select the zone. The label over it shows how many move and cover points it has. When you select the zone, a fainter box shows the wake area.
The zone needs the RustEdit 2 server extension, and the map must be exported with Entities set to In RustEdit data. See Export Map.
Can edit several selected objects at once.
| Field | Type | Description |
|---|---|---|
| Size# | X, Y, Z | The box's size in meters, round its center. NPCs standing in it use its points |
| Sleep When Empty# | Toggle | The NPCs in it stop thinking while no player is near, as in Rust's monuments. This saves server time |
| Wake Distance# | Slider (0 to 500) | A player this many meters from the box wakes its NPCs. Rust's monuments use 80 to 200 Only shown in some cases |
| Sleep Delay# | Slider (0 to 600) | Seconds after the last player left before the NPCs sleep again. Rust uses 30 Only shown in some cases |
| Linked Spawners Only# | Toggle | Only the NPC spawners that have this zone in their AI Zone field use it. NPCs that only stand in it do not. Rust uses this for its puzzle rooms and the floors of its launch site |
| Point Spacing# | Slider (2 to 30) | How many meters apart Fill puts the move points |