Base Combat Entity
The Base Combat Entity panel shows for prefabs that are Rust entities with health: deployables, doors, turrets, building blocks and similar objects. It has one toggle, Indestructible. You can set it for several objects at once.
New objects start with Indestructible on. Turn it off for objects that players should be able to damage and destroy, for example a door that players must break to get into a base.
The value is saved with each object in the scene file and in the RustEdit data of the exported map. Rust does not read this data itself. On the server, the RustEdit 2 server extension places these entities. It makes each entity with Indestructible on take no damage of any kind. See The RustEdit 2 server extension.
Can edit several selected objects at once.
| Field | Type | Description |
|---|---|---|
| Indestructible# | Toggle | When on, players cannot damage or destroy this object on the server. New objects start with it on |