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Auto Turret

The AutoTurret panel sets up one of Rust's auto turrets: the gun it holds and how it fights. It shows for every auto turret you select, including the NPC turrets that guard Rust's safe zones. You can select several turrets and change them together.

Weapon lists the short names of every weapon a turret can use in the game, for example rifle.ak, which is also the default. Unlimited Ammo and Peacekeeper Mode are on or off. RustEdit saves the three settings with the turret in the map. On the server, the RustEdit 2 server extension gives the turret its weapon and applies Unlimited Ammo and Peacekeeper Mode. See The RustEdit 2 server extension.

An auto turret is an IO entity: it needs 10 power to run. Wire its power in the IO Entity panel. See IO wiring.

Can edit several selected objects at once.

FieldTypeDescription
Weapon#Dropdown

The weapon the turret holds in the game. The list shows every weapon a turret can use, by its short name

The choices depend on the map or the selection.

Unlimited Ammo#Toggle

The turret never runs out of ammo

Peacekeeper Mode#Toggle

The turret only shoots hostile players, as in the game's peacekeeper mode

In Play mode​

In Play mode, a turret starts up 2 seconds after it gets power and switches off when it loses power. It looks for no targets and fires nothing. NPC turrets are on from the start.