CH47 Landing Zone
The CH47 Landing Zone panel belongs to a CH47 Landing Zone, a server object from Content Browser > Server Objects. It shows when you select one.
The landing zone is where a CH47 lands when a player starts to hack one of its crates. The CH47 drops off heavy scientists, and the landing zone's alarm switches go on until the hack ends. See CH47 Reinforcements for the whole setup.
Crates and Alarms are lists of links. Click + to link the nearest hackable crate or alarm switch that is not linked yet, within 150 m. Or drag an entity from the Hierarchy onto a row. Each list takes only its own kind of entity. Right-click a row's field and click Clear to empty it. A linked entity that you delete stays in the list as missing, so that Undo can bring it back.
In the scene view, the landing zone shows a pad with an H and an arrow. The arrow is the way the CH47's nose points when it lands. When you select the landing zone, it also shows the CH47's size, 33 m by 44 m, and arrows to its crates and alarms.
The landing zone needs the RustEdit 2 server extension, and the map must be exported with Entities set to In RustEdit data. See Export Map.
Can edit several selected objects at once.
| Field | Type | Description |
|---|---|---|
| Crates# | List of Hackable crate | The hackable crates that call the CH47: drag them in from the hierarchy. + adds the nearest crate that is not linked yet. They can be anywhere on the map Items can be added and removed. |
| Alarms# | List of Alarm switch | Alarm switches (alarmsytstem) that go on when a crate's hack starts and off when it ends. Wire a power source into each one, and the switch to sirens and lights. + adds the nearest one Items can be added and removed. |
| Scientists# | Whole number slider (1 to 11) | How many heavy scientists the CH47 drops off. Rust's small oil rig has 11, the large one 6 |
| Fly-In Distance# | Slider (100 to 2000) | How far away the CH47 starts, in meters, on the side away from the map's center. Rust's oil rigs use 500 |