Spline Entity
The Spline Entity panel shows when you select a spline entity: an object that holds one or more splines, such as a road network, an APC route or a terrain shape. Use it to start editing the splines and to pick what they are for.
Outside spline edit mode, the panel shows only the Activate Spline Edit Mode button. Click it, or the spline button in the transform widget, to edit the knots in the scene view. In spline edit mode the button hides, and the Splines list and the Spline Component dropdown show instead. See Editing splines.
Splines has one row for each spline of the entity, with its Closed Loop switch and its Knots. Spline Component sets what all the entity's splines are for: Spline Path for Rust's paths and the APC and cargo routes, Terrain Spline to shape and paint the terrain, Prefab Spline to place prefabs, or None for plain splines. The panel of the picked component shows under this one, where each spline gets its type.
Changing the Spline Component removes the old component with the path types and settings of every spline. It cannot be undone. See Splines overview.
Can edit several selected objects at once.
| Field | Type | Description |
|---|---|---|
To edit a spline either click below, or use the Spline Edit Mode toggle button in the transform widget | ||
| Splines# | List of Spline points | The splines of this entity and their knots. Add copies the selected splines, or the last one Items can be added and removed. Only shown in some cases |
| Spline Component# | Dropdown | What the splines are for: Spline Path for Rust's paths, Terrain Spline to shape the terrain, Prefab Spline to place prefabs. Changing it removes the old types and settings The choices depend on the map or the selection. Only shown in some cases |